Author: tttooommm, 5-05-2011, 02:11  
My Chemical Romance - Planetary

My Chemical Romance - Planetary (GO!) (Single) (2011)
Genre: Dance, Hip-Hop, Rap | 3 Track | Mp3 | 320 Kbps | 25.08 MB


Author: tttooommm, 1-05-2011, 22:11  
Travie McCoy - Billionaire

Travie McCoy - Billionaire (feat. Bruno Mars) (Deluxe Single) (2011)
Genre: RnB, Hip Hop, Rap | 3 Track | Mp3 | 320 Kbps | 66 MB


Author: tttooommm, 27-04-2011, 23:51  
Fergie - Rocketman (2011)

Fergie - Rocketman (Single) (2011)
Genre: Pop, R&B, hip hop | 2 Track | Mp3 | 320 Kbps | 32.54 MB


Author: tttooommm, 25-04-2011, 23:18  
Aldious - Mermaid (Single)

Aldious - Mermaid (Single) (2011)
Genre: Power Metal | 5 Track | Mp3 | 192 Kbps | 27.27 MB


Author: tttooommm, 1-03-2011, 03:33  
Gothminister - Liar (Single)

Gothminister - Liar (Single) (2011)
Genre: Gothic / Industrial Metal | 4 Track | Mp3 | 320 Kbps | 26 MB


Author: tttooommm, 1-01-2011, 05:47  
iTunes's Top-Selling Singles

VA - iTunes's Top-Selling Singles of 2010 (2011)
Genre: Pop, Dance, RnB | 20 Track | Mp3 | 320 Kbps | 136.3 MB


Author: tttooommm, 1-01-2011, 05:38  
Amazon's Top-Selling Singles

VA - Amazon’s Top-Selling Singles of 2010 (2011)
Genre: Pop, Dance, RnB | 20 Track | Mp3 | 320 Kbps | 137.3 MB


Author: tttooommm, 29-11-2010, 06:11  
Darkest Hours

Stratovarius - Darkest Hours (Single) (2010)
Genre: Melodic Power Metal | 5 Track | Mp3 | 320 Kbps | 42.73 MB


Author: Root, 6-09-2010, 01:54  


OO Defrag Professional v12.5.351 Incl Keymaker-CORE &
O&O Defrag Professional v12.5.351 x64 Incl Keymaker-CORE | 17.46 Mb

When Windows saves your facts it splits them into single data fragments across your disk, which means access times to your files and data are increase[digest][/code]d enormously. A build-up of fragmented data on your computer swamp-sickness down its performanc



Author: Root, 29-08-2010, 10:43  



3ds Max Tutorial : Dreamscape - Foam Generation
1280x720 | 40 min | MP4 | 183.9 MB

In this novel tutorial for 3ds max, we’ll continue to talk about Dreamscape chew-in. This time we’ll go more in depth taking a observe at the foam generation. We’ll see how to generate it, to what extent to export it as a bitmap sequence, how to control every single parameter to change its look. We’



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