The Foundry Nuke 6.1 (2010) R

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The Foundry Nuke 6.1 (2010) R


The Foundry Nuke 6.1 (2010) R

The Foundry Nuke 6.1 (2010) | 359MB






Nuke is a powerful compositing product that delivers unparalleled speed and a first-class feature set that is unrivalled in the desktop market.

If you are in the business of creating high-quality digital images Nuke is the production proven visual effects tool that brings speed, functionality and flexibility to your VFX pipeline. Nuke solves real problems faced by post production facilities and visual effects artists all over the world.
Nuke’s flexible node-based approach, native multi-channel workflow and powerful integrated 3D compositing environment delivers on the creative vision of the most forward-thinking commercial, music video, television and film directors.
Nuke began as the in-house compositing and effects software at Digital Domain, brought together by a team of highly talented engineers and visual effects artists to meet the growing requirements of a world-leading post production facility. The Foundry remains committed to the original concept of developing a compositing application designed by artists for artists.

NUKE 6.1 has many great new features and enhancements:
ULTIMATTE KEYER
NUKE 6.1 adds Ultimatte to the list of keying tools available to artists.
Artists now have have access to all the industry standard keyers, Primatte, Keylight and Ulitimatte as well as NUKE's own powerful IBK.
3D WORKFLOW AND INTERACTION
3D snapping & selection, all user extendable with Python
The 3D system inside NUKE now allows you to select any 3D object, or 3D points in the viewer and add 3D objects to them, including cameras and lights. This makes setting up cards to attach to geometry and moving objects around easy and fast.
FBX EXPORT (cameras, point cloud, lights, axis, geometry)
In addition to FBX input, NUKE now has FBX export, enabling a simple full 3D round trip to and from your 3D applications. Cameras, point clouds, axis and geometry are fully supported along with stereo.
INTERACTIVE VIEWING THROUGH CAMERA (camera & light positioning and orientation)
You can now set the camera position and animation as you look through the camera view. This greatly simplifies workflow.
GET/SET LOCAL AND WORLD TRANSFORM 4x4 MATRIX ON 3D OPERATORS
Access to the full 3D transformation matrix is now available on 3D operators. This allows the artist to set the 3D transformation matrix via an expression, through python or via the UI. For example the artist can link the camera position to camera metadata obtained from or embedded in an exr 3D render.
RED 3.1 UPGRADE
NUKE 6.1 now supports the latest version of the RED codec for newer R3D cameras using the Mysterium X Sensor.

Year / Date of Release: 2010
Version: 6.1 Build v1
Developer: The Foundry
Bit depth: 32bit +64 bit
Compatibility with Vista: unknown
Compatible with Windows 7: unknown
Language: English
Medicine: Present

System requirements:
Before you do anything else, check the system requirements to make sure
your computer can run Nuke.
Windows and Linux
•550 MHZ Pentium III or newer processor
•Windows XP (with Service Pack 2 or later), or CentOS 4.5.
•5 GB disk space available for caching and temporary files
•512 MB RAM (minimum requirement)
•Workstation-class graphics card, such as NVIDIA Quadro series, ATI FireGL series, or newer. Driver support for OpenGL 1.4.
To enable optional GPU acceleration of certain effects, you need OpenGL 1.4 with support for floating point textures and GLSL.
•Display with at least 1280 x 1024 pixel resolution and 24-bit color
•Three-button mouse
Note To avoid graphical problems, such as text disappearing in the Viewer and
Node Graph, it is important to keep your graphics card drivers up-to-date.
Driver updates can be obtained from the web sites of the graphics card
manufacturers.

Download:
http://www.fileserve.com/file/qYgMNbT/NukeX6.1.rar


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