Heroes of Might and Magic V: Tribes of the East v3.1 FULL -QN
Heroes of Might and Magic V: Tribes of the East v3.1 FULL
Ubisoft / Nival Interactive | English | PC | ISO | 2.77 Gb
Genre: Turn-Based Strategy
Features overview:
Tribes of The East features many previous bugfixes and improvements to the gameplay
itself, left undone since the release of Hammers of Fate. Also, new features have
been added. The primary attention of the developers has been put on the following
game content:[2]
• A new faction was added to the game: the Stronghold.[3] Moreover, an additional
upgrade was added to all dwellings, which acts as the alternate upgrades of Heroes
IV. The player is, however, able to choose between the two upgrades whenever a type
of concerned creatures is being hired.[2] The actual upgrade is also not permanent; a
player can choose to change the creature to the other upgrade for a small fee.
• Continuing the Hammers of Fate story, three full campaigns linking a single
storyline are included. The first involves the Necropolis faction, featuring Arantir
(the antagonist from Dark Messiah of Might and Magic). The second focuses on the new
Stronghold faction, starring the Orcish leaders Gotai and Kujin. The final campaign
is primarily focused around the Academy faction, involving the return of the Wizard
Zehir from the base game, along with an alliance of other factions against the
demonic Inferno armies. There is also a prologue campaign, consisting of a single
mission, that introduces the Orcs.
• The combat interface features are redesigned to allow easier access to certain
spells, including Rune Magic and Might abilities.[2] New spells have been added[4]
with the intent of rebalancing the combat and adding more content to the gameplay.
The options for in-game and combat modes have a slight redesign for new settings,
such as the creature's health change indicator and life bar span.[2]
• The map editor is redefined to support campaign creator and feasible to support the
previous versions of game maps along with expanded terrain and texture creation
possibilities. Model editor for the standalone product only can also be part of the
game package upon release.[4]
• Many items are now part of a set that provides additional bonuses when worn
together. They are also carried over between missions in the campaigns provided that
the hero carrying them appears again. Some of these bonuses are specific to one type
of hero, others can be gained by all of them.
• Some racial skills have been reworked, particularly Necromancy. Instead of raising
only skeletons, Necromancers can now raise any Necropolis unit provided they can pay
enough Dark Energy and suitable corpses are available - for instance, Bone Dragons
can only be raised from slain Dragons. The dark energy is renewed every first day of
the week.


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