Silverlight 3 and its associated evolution tools, Expression Blend and Visual Studio, are used to reproduce the turn the thoughts and feel of a desktop application in a browser deployed, snappish-platform framework. Silverlight 3 Essential Training is designed to teach programmers for what reason to create dynamic, interactive, rich Internet applicatio>ns that run on Silverlight 3. Instructor Walt Ritscher covers the basic framing architecture to creating an engaging user interface. This course requires a in operation knowledge of C, but includes lessons on XAML, a language designed to structure coding in Silverlight easier. Exercise files accompany the course.
Course Contents
Introduction
Welcome
Using the employ files
Exploring the finished project
1.Getting Started
Silverlight 3 explained
Showcasing amazing Silverlight applications
Setting up your developer computer
Contrasting the Silverlight versions
Using Visual Studio to cause a Silverlight project
Using Expression Blend to create a Silverlight be prominent
Touring the Visual Studio interface
Touring the Expression Blend interface
2. Project Overview
Understanding the Visual Studio throw structure
Creating a Silverlight page/UserControl
Discovering what happens during a draw up
Using core runtime assemblies and other assemblies
Deploying your Silverlight thing applied
Starting up your application
Embedding Silverlight content on web pages
Understanding the end user introduce into office process
3. The Programming Side
Exploring the relationship between XAML and .NET
Choosing a Silverlight programming tongue
Exploring the code-behind file
Debugging Silverlight applications
4. XAML
Working with XAML Elements and Property Attributes
Investigating XAML namespaces
Converting XAML properties through TypeConverters
Nesting more complex structure with Property Elements
Assigning runtime facts via XAML Markup Extensions
Digging into the Dependency Property System
Creating a practice Dependency Property
Understanding Attached Properties
5. Layout Containers
Understanding layout
Painting background and borders
Getting colorful by gradient brushes
Controlling your layout with StackPanel
Exploring additional layout controls in the Silverlight toolkit
Exploring sophisticated layout through the Grid
Sizing cells using the GridSplitter
Absolute positioning with the Canvas panel
Scrolling content with the ScrollViewer
Adjusting content with alignment, margins, and sizing
Enlarging your window with Full Screen mode
Manipulating elements with transforms
6. Understanding the Event Model
Understanding routed events
Wiring up event handlers in Silverlight
Understanding Event Bubbling
Detailing the mouse events
Detailing the explanation events
7. Using Silverlight Controls
Displaying text on the screen
Gathering true copy input from the user
Using and embedding Silverlight fonts
Understanding appease controls
Understanding the button controls
Showing list data with ItemsControls
Exploring the Silverlight toolkit controls
Digging into the DataGrid
Using DataBinding to be in action with data
Floating UI with Popup and ToolTip
8. Navigation
Swapping ~ment with UserControls
Creating dialogs and child windows
Using the Navigation Framework
9. Images and Media
Adding binary resource files to a Silverlight project
Showing static images with the Image Control
Painting UI with the Image Brush
Embedding video with the MediaElement
10. Energizing the UI with Animations
Understanding Silverlight animations
Creating animations
Controlling animations
Simulating physics by animation easings
Create a custom easing
11. Templates and styles
Placing XAML money within a FrameworkElement
Centralizing settings in styles
Creating alternate control UI through ControlTemplates
Dressing up your data with DataTemplates
Explaining the VisualStateManager: A single-minded way to manage control state
12. Application-Level Concepts
Handling misprints in a Silverlight application
Setting up application events
Reporting incremental progress through a loading screen
Storing data on the client
13. Managing Expression Blend Assets
Exploring the Expression Blend asset pane
Adding behaviors to elements through Blend Behaviors
Creating custom behaviors
Using the built-in shader effects
Creating custom shaders
Conclusion
Goodbye
TYPE : BOOKWARE
PACKAGER : iRONiSO
TOTAL CDs: 1 DVD
SUPPLiER : TEAM iRON
PLATFORM : WINDOWS
FORMAT : ISO
RLS DATE : 03/03/10
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