Introduction to Modeling in XSI
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Easily learn time-saving modeling techniques
, modeling tools overview
, and a proven workflow
to modeling
in XSI
. Contains over
4 hours
of project-based training
. Great
for new and beginning artists.
Popular highlights include: -)--- Overview
of Modeling Tools
in XSI
-)--- Overview
of Geometry Types
-)--- Polygon Modeling Workflow
-)--- Using Rotoscopes as Modeling Reference
-)--- Optimizing Geometry
-)--- Mirroring Geometry
-)--- Working with Curves
, Surfaces
, and Trims
-)--- Lofting Curves
to Create Geometry
-)--- Adding Edge Resolution
-)--- Scene Organization Techniques
-)--- Principles
of Creating Clean Topology
-)--- Creating Custom Toolbars
and Shelves
-)--- Edge-loop Selections
-)--- Strategically Adding Resolution
-)--- Removing Resolution
-)--- Merging Multiple Pieces
of Geometry
-)--- Lofting Surfaces
-)--- Bridging
and Welding Components
-)--- Splitting Parallel Edge-loops
-)--- Re-routing Geometry Flow
-)--- Generating Symmetrical Geometry
-)--- Reusing
and Re-purposing Geometry
-)--- Modeling with Deformers
-)--- Extruding Geometry Along Curves
-)--- Edge Creasing
-)--- Naming
and Organizing Assets
-)--- Interactively Adding Edges Around Objects
-)--- Building High-res Geometry with Low-res Cages
Lesson Outline:1
. Overview
of polygon mesh geometry
in XSI 8:32
2
. Overview
of surface mesh geometry 5:28
3
. Adding rotoscopes
to the XSI viewports 3:54
4
. Creating
and optimizing polygon geometry 7:43
5
. Adding detail
to geometry with the bevel tool 7:48
6
. Using the add edge tool
to split polygon components 7:30
7
. Extruding polygons
to create a serrated saw blade 8:00
8
. Using lattices
to quickly re-shape geometry 8:08
9
. Using the knife tool
to split polygons quickly 8:47
10
. Building a Phillips-head screwdriver with the revolve function 16:47
11
. Duplicating
and re-purposing geometry
for efficient modeling 12:22
12
. Utilizing scene layers
to keep your scene organized 8:]49
13
. Using the four sided command
to create a knife blade 8:49
14
. Bridging
and welding polygon edges 12:45
15
. Trimming
and lofting geometry
to create the knife's keychain connector 14:29
16
. Extruding geometry along curves
to create a corkscrew 14:02
17
. Using edge creasing
to quickly create sharp edges 12:50
18
. Working with curves
to create the magnifying glass casing 8:32
19
. Using the add/edit polygon tool
to create
new geometry 7:28
20
. Utilizing several tools
and techniques
to create the can opener 12:34
21
. Additional techniques
for re-purposing geometry (part 1) 7:24
22
. Additional techniques
for re-purposing geometry (part 2) 15:37
23
. Extruding the thumbnail indentions into the various blades 5:08
24
. Parenting objects
and cleaning up your scene 9:58
25
. Adjusting geometry
on various layers
to assemble final knife 6:21
26
. Utilizing deformers as a modeling aid 9:57
27
. Extruding multiple components
to create the keychain loop 10:]22
28
. Bonus Lesson: Using custom shelves
and toolbars
to store commonly used tools 4:35
Total Run Time: 4:24:39
Enjoy
, this tutorial really helped me wrap my head around some
of the important basics
in XSI
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